For our older stock, not every product is in every warehouse. The victim may break free of the hold with an Extreme STR or Hard DEX roll, although those pulled into its mass are dead if unable to escape on their next action. Consume (mnvr): leaps upon the target and begins to absorb them over the course of 6 rounds. The sphere that contains them is said to be 50 miles (80 km) in diameter, dominating the sky above Yian-Ho. In 1986 he wrote his first Call of Cthulhu scenario to be published by Chaosium and hasnt looked back. A recent count shows that he has produced more than 1,000 cthulhuoid illustrations. PHYSICAL MANIFESTATION: THE BLACK Characteristics shown are for an externalized portion of The Black; if possessing a host, the numbers in parentheses adjust the hosts characteristics, e.g. YIG (Great Old One) As an ancient serpent, you shall know Yig. All was ghostly white. (Outer God) It is hard to describe the events I saw take place amidst the trees on Chicken Hill, and even now, years later, I bear the scars. Travel: by touch, may enable a person to travel physically to any place or time, and Yog-Sothoth may appear anywhere in the universe or other dimensions for a limited time before it is pulled back to the spaces between realities. Such visions may demand the target carries out a specified task (although the task can appear ambiguous at first). Whether the members aspire to anything beyond their own personal fulfillment is unknown. Such a cataclysmic event seems to resonate through human history, emerging in varied forms in numerous religious texts. have successfully made a Hard POW roll to learn the spell), they may invest any number of magic/hit points/ and half of the required POW (Sanity loss remains 1D10+3). Synopsis. Worship may once have been localized to Europe and Asia, although small groups traveling from the Old to the New World could have taken worship of Gol-goroth with them. SHUB-NIGGURATH: GREAT GOD PAN, THE (Avatar) Beware the root, twig, and leaf, for in these things the Great God Pan dwells. Perhaps, the most useful reference is the Book of Iod, of which one copy only is reported to exist (although rumors persist of a copy being made). bullets). TYPICAL PHYSICAL MANIFESTATION: QYTH-AZ STR 1,000 CON 475 SIZ 575 DEX 30 Hit Points: 105 Damage Bonus (DB): +19D6 Build: 10 Move: 0 (unable to move) Combat Attacks per round: 1D6 (strike, batter, crush) While it cannot move, Qyth-az can generate sharp, tentacle-like or weighty, ball-like crystalline growths to strike, batter, and crush. Aura A devastating and incredible coldness suffuses the places touched by Ithaqua, causing hands to numb and breath to fog. Combat Attacks per round: 1D6 (varies) Each entity will use varying attack forms: strike, bash, grab, crush, poison, and so forth. The dreams may be stopped with an Extreme POW roll, which can be attempted every day, or via magical means. There are no credible accounts suggesting it has been summoned to Earth as yet. Regenerates 1D6 hit points per round (death at zero hit points). Contained within this mighty sphere are Nug and Yeb, the twin monstrosities, ever joined in perpetual union. Some scholars read the text as signifying that Zu-che-quon and Cyegha are, in fact, differing faces of the same entity, although little evidence (as yet) has come to light to give such supposition significant weight. Other names: Fthaggua, the Living Flame, Lord of Fire, the Scorching One. Thus, encounters outside of the Miskatonic Valley region are highly unlikely. Sanity Loss: 1D4/2D6 Sanity points. Any ritual performed in darkness with the Shining Trapezohedron guarantees a successful summons of the deity, while exposing this strange stone to light dispels the entity. Fighting Envelope (mnvr) 50% (25/10), damage 1D6+1 + STR 4D10 50% (25/10), damage 8D6 Prktha Krnk Sanity Loss: 1/1D10 Sanity points. Instead you will have an antiquarian or professor who learns one or two spells in an individual adventure; uses them to defeat that adventure's specific threat (at personal cost); and then never uses them again. Consider each of Nyarlathoteps avatars as possessing a different facet of its being, each exemplifying a certain personality and goal, and use this to differentiate this horrors appearances accordingly. Send Vision Message: can impart messages via visions, dreams, or telepathy across any distance. The smell of blood strong in the air (all things concerning Shub-Niggurath tend to involve blood), and the feeling of constriction, as though living things (be they animal, plant, or other) were closing in. THE MIND OPENED TO THE MYTHOS Once a human allows and welcomes the voices of the Mythos gods into their mind, the channel is open to receive an ongoing stream of cosmic thought, twisting their perceptions while empowering them through knowledge that they can bring to bear upon their fellows and the world around them. Mundane weapons (incl. 225 Yog-Sothoth 232 20 UNKNOWABLE: ABOUT THE GODS OF THE MYTHOS AVATARS ELDER GODS Aforgomon (Yog-Sothoth) 234 Ahtu (Nyarlathotep) 154 Amber Elder (Hastur) 104 BMoth (Cthulhu) 56 Beast, The & Faceless god (Nyarlathotep) 155 Black Pharaoh (Nyarlathotep) 146 Black Wind, The (Nyarlathotep) 156 Bloated Woman, The (Nyarlathotep) 147 Bloody Tongue, The (Nyarlathotep) 157 Chorazin (Cthulhu) 59 Death-Walker (Ithaqua) 120 Dweller in Darkness (Nyarlathotep) 157 Great God Pan (Shub-Niggurath) 195 Green Man (Nyarlathotep) 147 Haunter of the Dark, The (Nyarlathotep) 158 Horned One (Nyarlathotep) 148 Human Forms (Nyarlathotep) 146 Keeper of the Moon-Lens, The (Shub-Niggurath) 197 King in Yellow (Hastur) 108 Kruschtya Equation (Nyarlathotep) 160 Lady of the Woods, The (Shub-Niggurath) 192 Leviathan (Cthulhu) 60 Madam Yi (Yidhra) 228 Messenger of the Old Ones (Nyarlathotep) 161 Queen in Red (Nyarlathotep) 150 Ravening One, The (Hastur) 106 Sacred Light, The (Daoloth) 75 Skinless One, The (Nyarlathotep) 151 Small Crawler, The (Nyarlathotep) 162 Tawil atUmr (Yog-Sothoth) 237 Tick Tock Man (Nyarlathotep) 153 Utulls-Hrher (Shub-Niggurath ? Possible Blessings Immorality: lore suggests that while this Old One may, at times, grant a form of immortality, it does so with what might be considered malice, such as forcing the recipients body to remain old and withered or immobilized. Thus, idols and prayers to this entity may be found among cult Magic POW: 175 Magic Points: 35 247 CHAPTER 2 m a l ZOTH SYRA & YOTH KALA Spells: any dealing with Cthulhu, Ythogtha, Dagon, Hydra, the deep ones, star-spawn; others at the Keepers discretion. Others call into question such reasoning, citing that to view matters in such simplistic human-centered terms is reductive. For the most devoted, a special ceremony requires them to pluck out their own eyes, so they may better see in darkness, with Cyegha bestowing a form of psychic sight to those it considers most worthy. While wounds and illness are apparently healed and cured, their flesh becomes withered and bleached, marked with numerous milk-whiteyellow spots or growths that continue to grow in a cancerous fashion. The experience is related to each individual, although this may not always be the case. Such cults, like the Green Hand, the Brotherhood of Oak, and the Dirt Eaters, tend to be fanatical and highly committed to breaking down societal norms as a means for humanity to live as animals. LORE OF THINGS FROM BEYOND - Gathered from every professionally-published Call of Cthulhu book and scenario, Malleus Monstrorum is the most comprehensive collection of gods and monsters ever assembled for Call of Cthulhu. Fighting 80% (40/16), damage 4D6 per tentacle Grab (mnvr) 80% (40/16), held, damage 7D6 (see above) Crush 50% (25/10), damage 13D6 Armor 10-point hide and otherworldly material. Such beauty appears in no way artificial but is earthy and natural, almost magical. Of course, the converse is also true, for it is believed the deep ones know how to summon this avatar, unleashing Cthulhus wrath to support their own designs. Unintelligent: in terms of human comprehension, UbboSathla is insentient, existing on a purely primal level; thus, it will attack if threatened, and may randomly attack or ignore those nearby. Signs of Vorvadoss may be discerned in certain texts dealing with the casting down of the Old Ones, although information is more likely to come through dreams and encounters in the Dreamlands. This entity embodies the ferocious and uncaring nature of Shub-Niggurath, its passions manifesting in excessive and cruel violence, immorality, and nature untamed. View the latest uploaded digital magazines, online catalogs, digital brochures, and more on AnyFlip. Encounters Encounters with cultists devoted to Zhar and Lloigor are more likely than direct contact with Zhar and Lloigor, although those venturing physically or mentally to the Plateau of Sung should take care to step lightly. It is not surprising that most researchers place Gnophkehs in the unknown column. Whether this control remains, or whether its effect has caused these humans to retain some reverence for the entity is unknown. Certainly, somehow finding and getting inside a shan vessel would bring one face to face with a shrine to the entity, which could, in turn, lead to some form of a psychic vision of Xada-Hgla. Such planetary life is truly insignificant in Hastalks regard. It reforms in 50 days. Typical Splinter of Daoloth Note that is an average profile; as each splinter is housed in a human vessel, they will vary in terms of SIZ and HPs, and so on. Magic POW: 300 Magic Points: 60 Spells: Barrier of Pain, Bestow Glimpse of Truth, Bind Enemy, Blight/Bless Crop, Call Lightning, Cause Disease, Command Shoggoth, Curse, Deflect Harm, Dominate, Enthrall Victim, Levitate, Shrivelling, Sirens Song; others as the Keeper desires. Those seeking assistance would be better served traveling to the Dreamlands and speaking to one of the gods priests. Combat Attacks per round: 1 (engulf ) Engulfs target, who suffers 6D6 damage by electrocution; victim must succeed with combined CON and POW roll or dies from heart failure. Such individuals often have a direct psychic link to their god. By presenting most things in human terms, it makes the inhuman and alien that much scarier. Entries for the monsters have been tweaked, edited, updated, and corrected. to your cart, we will add the PDF to your shopping cart after you add the physical book in order Over 300 NPCs and monster variants fully integrated with the Call of Cthulhu 7th Edition by Roll20 character sheet for easy access to drag-and-drop monsters! Powers Obscure Mist: those who enter the fog surrounding Cythulos (roughly an area of 1 mile (1.6 km) squared) find their vision is impaired, with one penalty die imposed on any sight-based skills (e.g. "Looking back over twenty-five years of monster volumes forCall of Cthulhu, it's obvious that Chaosium's new two-volumeMalleus Monstrorumis not just the best, but miles ahead of its predecessors. It is undying and has no need to reform. PROFILE: THE BLACK WIND The Black Wind is a manifestation of Nyarlathotep. During the 17th century, the entity came to Earth and has returned numerous times thereafter. Nodens the truest glimpse of Nodens, describing him as a being of many faces and forms. Alternatively, may smash into opponents with its bulk. roll 1D100 and compare the result to APP, CON, and POW). Said to be a plant-like entity due to its physicality resembling a great bulb surrounded by stems, vines, and roots. Such spawn have 8 hit points and possess 2 attacks per round at 50% (25/10) with 1D6 damage. Historically, many such outcast groups were hunted down and killed by other First Nation communities (or later by Settlers), although some may have survived and remain hidden, practicing their foul rites to alien gods in secret to this day. Magic POW: 500 Magic Points: 100 Spells: Assist Dreamer (variant), Bliss, Cast Out the Devil, Cloud Memory, Command Animal (all), Deflection, Dominate, Drown Mind, Elder Sign, Enchant Item (any), Implant Fear, Maws of Pandemonium, Mental Suggestion, Shrivelling; others as desired by the Keeper. bullets) are ineffective, freezing and shattering on contact. One may imagine its passage to Earth would open temporal and spatial rifts, twist realities, and fray dimensional borders, which would not only cause damage but potentially allow other, even less welcome, entities access. What scraps of information are known are drawn from rare and fragmentary texts, conversations with wizards and witches, and from life-altering exposure. The Pnakotic Manuscripts make it clear that a steady supply of blood sacrifices was proffered by the Old Ones worshippers, and when these offerings diminished and then stopped, Rhan Tegoth fell into a deep sleep, which we might describe as hibernation or possibly death. Tickets cost 24 - 35 and the journey takes 50 min. At the end of this period, the person should attempt an INT or Mathematics roll, both at Extreme difficulty: if successful, they have solved the puzzle; if not, they must begin anew, although the period of time is now halved. There is no easy formula for designing a Mythos god. 4 1.2k Posted December 14, 2020 The message delivered, the entity may casually reach out to take a listener and consume them before seeming to tear itself apart, breaking up into small and twisting masses, which fly off in all directions, which eventually fall to the ground dead. While the entity is unlikely to be roused to action by sights through such eyes, certain things may cause Ythogtha to wake briefly and thereby use the eye to send psychic messages to other humans in close proximity. The entity is said to exist outside our universe, in a dimension so alien as to be incomprehensible; thus, apportioning intent, be it malign or benevolent, is pointless. Sandy Petersen, Lynn Willis, and Mike Mason. Such information may be direct or vague, spoken or provided in vision, leaving petitioners to fathom the meaning or purpose. This would appear to chime true, as accounts of its visitations on this planet are rare, although in recent years this may be changing. The body mass usually is crafted to appear rubbery or rugose, with some idols detailing curious growth or warts, and possessing prodigious claws or hands on hind and fore feet. If true, such worm-folk may be encountered wherever humanity has dealings with Shudde Mell and its minions. Certain texts, including the scandalous Of Stars and Blood (Whipple, 1768), disagree, saying that Yibb-Tstll is a parasite-like creature that ventures forth occasionally to feast upon the blood of other cosmic beings, drawing sustenance and then retreating to sit in a semi-conscious and unmoving state. Canon Welding: The Malleus Monstrorum sourcebook. If reduced to zero hit points, Gnophkehs body rapidly rots down into a greasy and bloody mess. Occasionally, large tentacle-like growths emerge, flaying about and searching the air. Apparently, they wait, lurking unseen within a prison believed to be located within the Great Red Spot of Jupiter. As no one appears to have attempted a casting as yet, it remains unknown as to what effect the spell may have. Best considered a malignant force, Ygolonac appears to exude and foster a moral decline in those it influences, with some scholars saying the entitys mind has a fondness for reaching out to touch those humans already predisposed to debauchery and low moral behavior. The entity may be summoned or visit the planet of its own accord. humans), forcing them to retreat or return from whence they came. They remain alive despite their corrupting frame and, according to some accounts, cannot be killed. The shape was vague and evermoving, caused by appendages or growths that seemed to constantly grow and be reabsorbed. It reforms in Rlyeh in 1D100 years. It can also be rinsed off with water or some other agent. Where Psychoanalysis is not available (such as in earlier historical periods), five days of calm along with a successful Hard POW roll may be substituted. Nihilistic in the extreme, such cults wish to make others believe that life is meaningless and that only through death can meaning be found. 198 DEITIES OF THE MYTHOS SHUDDE MELL Aura Given that the Keeper of the Moon-Lens most likely manifests during Goatswood festivals, the atmosphere is likely to be lively and boisterous, although this probably changes to solemnity once the avatar arrives to take sacrifice. ) 222 Zoth Syra & Yoth Kala 248 21 CHAPTER 1 m a l 22 DEITIES OF 2 THE MYTHOS CHAPTER - A - of) remain close by to tend to their parent, while others escape into the labyrinth of caverns and tunnels to lurk and hunt. Over 500 spells of dire consequences, secrets, and unfathomable power! Often handling such artifacts causes visions of Rlyeh and, sometimes, allows some connection to the mind of Cthulhu, inviting the entitys dreams to haunt ones own dreams. It had numerous boney legs, each equipped with what looked like suckers rather than feet, that allowed it to walk spider-like up and down the pylon. Main Profile Key information in game terms is gathered in this section. Immune to cold, water, and electrical attacks (thus, fire and chemical (defoliants, herbicides) attacks can cause harm, dealing 1D6 to 1D10 damage per round, depending on the size of the source). Encounters Some may be called to Earth to partake in cult ceremonies, others may have other reasons for visiting. Look on this wall of white fire and feel the frost upon your flesh! Encounters Perhaps, when the Old Ones break free, their effect will be to awaken Hastalk across the cosmos and, in so doing, help change the nature of things. Posted by nicholas Bariola on 1st Jul 2020. Are its prison wards weakening, allowing it more access outside? Cases of kidnapping may lead to human trafficking conspiracies and the flow of captured people to Asia and the heart of a dark network designed to bring food to a god. Otherwise, those with business in the Northern regions may come upon groups and communities still worshipping this deity, and who may desire fresh sacrifices for their rites. Over 550 spells of dire consequences, secrets, and unfathomable powe, Mythos Galizien ist dem multikulturellen Erbe des historischen Kronlandes der sterreich-Ungarischen Monarchie gewidme, Die Diskussion um den Satanismus ist mehr von Spekulationen und Vorurteilen geprgt als von sachlichen Informationen. Should the Pallid Masks be removed, the pseudopods behind may extend forth to strike or kiss opponents, or, instead, the King may use its gaze (see above) to instill dire fear in onlookers. Powers Appearance: the Red Queen may alter her appearance at will (within the confines of a human frame), adjusting her APP to any degree (a range of 15 to 99). Until then, Bast is content to monitor and sometimes take a hand in the affairs of our planet. If the hunting horrors cannot take care of the situation, the Black Pharaoh uses twin scepters (one ends in a crook and the other ends in an inverted ankh) as foci through which he casts energy blasts every other round. The Keeper determines who might hear and be affected, although investigators should only hear the whispers if they fumble a Luck roll. Nevertheless, the risk of this entity manifesting is particularly high when compared to others of its ilk. If the individual concerned fails a Hard POW roll, their mind becomes open to the connection and is affected, receiving 1D10 points of Cthulhu Mythos while suffering the loss of 1D10+2 Sanity points (no Sanity roll). Check out our current Pendragon products. Serious scholars recognize the taint of wishful thinking within these texts, which fails to capture the truth behind this enigmatic Elder being; however, within such fantastical descriptions, there does lie the seed of truth. Other times, a lone gunman who has somehow become attuned to Arwassas scream (perhaps certain modern radio frequencies can pick up the gods wail?) roll average STR 8D105 220 CON 8D105 220 SIZ (8D10+6)5 250 DEX 2D6+65 65 Average Hit Points: 19 Average Damage Bonus (DB): +1D6 Average Build: 2 Move: 1D101 Aura Strangeness abounds. ) 211 Wailing Writher (Nyarlathotep) 162 Xada-Hgla (Azathoth) 37 Yolanda (Yidhra) 228 Bast 40 Elder Gods, Lesser 80 Hypnos 110 Nodens 137 Vorvadoss 213 UNIQUE ENTITIES Dagon & Hydra 71 Fthaggua 82 Mguleloc (? Whether the texts are to be believed is another matter entirely, and most fear that such rituals are no more than traps for the unwary. User summary: PDF edition includes four files: Malleus_Monstrorum_Volume_I_-_Monsters_of_the_Mythos_v1.21.pdf (product code 23168, ISBN-13 978-1-56882-315-7, 218 pp . These matters are meant to be beyond humanitys understanding, so to define them too closely can prove counterproductive. Each round, if not well protected with warm clothing, a person is liable to 1D6 damage and the temporary loss of 2D10 points of CON (death at zero CON); lost CON points are regained at the rate of 1D6 per 24 hours following the encounter. Cult Inhabitants of Atlantis and Mu saw Iod as a manifestation of death, venerating the deity within their pantheons of worship. Its task appears to concern guardianship of the Ultimate Gate, manifesting before and offering worthy travelers access. Aura An instant revulsion and comprehension of wrongness. Presumably, should such a food source fail, Sebek may seek to return to this planet and carve a niche among humanity. Given their alien makeup, one would assume the true appearances of such Elder beings to be as equally distressing as those of the likes of Tsathoggua, Great Cthulhu, and Azathoth, yet unlike those entities the Elder Gods find some value in being able to communicate with humanity without at the same time destroying it. The situation is unclear and enters muddy waters with the more bizarre claims that these entities are, in fact, the same but split into two self-aware halves. If reduced to zero hit points, a Lesser Elder God bursts into an explosion of fire or light, which may inflict 10D10 damage to anyone (without the wit to quickly depart or find cover) within 100 yards/meters. 123 CHAPTER 2 m a l - L - Encounters Earthly encounters with this Old One are exceedingly rare, with any potential contact most likely arising from cultists or lone adherents, as their horrific actions are quite likely to draw attention despite often being short-lived. Some conjecture that their names are honorific titles passed down a lineage, so represent a status in deep one society rather than being the names of two longlived individuals. Each round thereafter the victim may suffer a kiss. Certain magic may help to relocate a displaced mind to its original (or a new) body. Prolonged exposure may force a Sanity roll, with 0/1D6 loss (possibly causing the person to scratch their skin severely). Human encounters appear to have been quite rare. Other names: He Who Waits Dreaming, Ku-Thu-loo, Ooloo, the Sleeper, Thu-Thu, Tulu. The best and most quoted example is believed to derive from the Necronomicon, which suggests a large and amorphous entity, not unlike a greater cousin of the earthly shoggoths. It reforms in 4D100 days. Alternatively, may trample opponents. A head of sorts at one end, with a vast mouth that reminded me of some horrific catfish and of an unwholesome spongy quality. Some speculate that this deity does not travel at all, but that it has multiple shards, each functioning independently but constantly connected; a distributed whole, with each piece trapped and unable to rejoin with one another. The seeker of knowledge must sup of the Black Milk directly from one of the entitys many teats, which may mean a brief tussle with a thirsty nightgaunt. Immune to chemical and fire attacks. Aura In addition to named entities who attend Azathoth, there is a company of beings known as the Lesser Other Gods. Some may also be driven to violence against anyone nearby. Any contact with Daoloth would be unnerving and ultimately bizarre, outlandish, and alien. For some who receive a glancing touch of the Mythos, perhaps a fleeting vision or dream, the connection to the entity sending the message is unreliable and vague, causing such messages to be misunderstood. One is led to consider those places where the atmosphere is wrong, where the veils between worlds are thin or brokenare these locations once touched by Daoloth? Zoth Syra and Yoth Kala are the names given to two gigantic slime-based entities dwelling in the Green Abyss, which is believed by most to be located in the deepest part of Earths oceans. Bigger than any fish and more like a whale, it must have been over 50 feet from nose to tail. Victims suffer 1D6 damage on the first round and then, for each round thereafter, lose 5 points of CON and APP as they are digested. While a few believe the god never left and drifts ever upon Earths tides within its floating iceberg, most claim that Elder magic ripped the Old Ones domain apart, causing it and its citadel home to be disjointed in space-time, in a never-ending cycle of travel. We see this quest for magical lore replicated by a handful of sorcerers working in isolation, who endeavor to divine wisdom and power through contact with this Outer God. Apart from the Vaeyen, the Old One is served by minions known as nagae (sometimes nagae or nugga), horrible things of transparent flesh wrought in the visage of a horrific human-frog hybrid. No effort has been spared and no corners have been cut. Wizards and their ilk may also have artifacts or items associated with the summoning and/or veneration of this Old One. Prediction: able to predict likely future events in the next 24 hours or more (costing 10 magic points) and act accordingly. While the connection is undetermined, this race of ghostly beings may worship the Old One, with some likely to accompany the deity on its traveling iceberg, acting as servitors and agents. Pick spells that you feel are cool and exemplify the deity. One might suspect that Death-Walker is unleashed when Ithaquas fury reaches an uncontainable point, perhaps brooding and building in fury over years of restraint and breaks forth when Ithaquas pain and suffering can be borne no more, or when events have conspired against the interests of the deity. Beneath the desert sands, and lurking within the hig, The Mythos Society Guide to New England is an expansive universal sourcebook by veteran game designer Clint Staples that, You are holding in your hand the second volume of The Source Book of Magic. Once contact with Cyegha is established, it does not take long for these loners to find themselves becoming vessels for the Old Ones will. Powers Call Cats: can instantaneously summon dozens of cats to her side to perform her will. These waves are not always monumental and can be smaller in scale, with some being like a narrow gust of wind that touches an individual. Aura The raw assault of nature looms large. The best suggestion is to dip in and out of these volumes, digesting the information, and then keep referring back to gather useful information, as well as inspiration, in preparing games and when designing campaigns and scenarios. Encounters Those traveling by Gates (especially Time Gates) may become caught in the space-time eddies that sometimes emanate outward from Tindalos, causing them to be pulled off course and driven toward that nightmare city of twisted spires. Note: the Elder Gods were not a Lovecraftian convention; later writers (such as August Derleth) coined the term and some consider these beings to be a poorly judged addition to the Mythos, as they are sometimes portrayed aligned with the concepts of good and evilterms that have little or no meaning when considering the actions, purpose, and ideologies of cosmic alien gods. 155 CHAPTER 2 m a l Cult: Brotherhood of the Beast Alternatively spoken about as the Beast and the Faceless God, this is a powerful, savage, and near-mindless manifestation of Nyarlathotep.

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