You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Inside is a puzzle. Creators: The Duffer Brothers. From NW/left to SE/right: point the bears SE, NE, SW, SE, Assigning the switches a number from left to right, 3, 1, 2, 5, 4, M bookcase (bottom row, 2nd from top), then P, then B, then number 0451 (. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. Enter the bolted door to the NE to find x2 Medkits. Talk to Steve and you'll finish up this quest. Murrays GarageKill room time. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. And then turn off the power. Now go through the door to the Library Basement. Here are some of the games you can play here: Whack-A-Mole Cost: 5$ Max Reward: x5 Tickets, Shooting Gallery Cost: 5$ Max Reward: x5 Tickets, Worlds Smallest Man Cost: 10 Tickets Reward: Gnome #47: Coleman, Funnel Cake Salesman Cost: $0.50 Reward: Restores your HP to max (the Funnel Cake doesnt exist as an item). [88] It was developed by BonusXP and published by Netflix [89] The game was criticized by reviewers for being an exact scene-by-scene replica of the season. After a cutscene, the final boss fight with Grigori will start. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. Video game [ edit] A video game adaptation titled Stranger Things 3: The Game was released hours after the third season premiered on July 4, 2019. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. Near the end, theres a puzzle with rat statues. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . In the next area, the map will reset, and youll find another Medkit. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. On the last floor, you'll encounter the Funhouse Puzzle. In season 3, Hopper decides to bring Alexei over to Bauman, who now lives in Illinois, since he knows that he speaks Russian. Head to the fountain and when the Mind Flayer shows up, leg it to the store to the NE. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Nows the time where you might want to do some crafting. Now, travel to Hess Farm. You should let them hit the alarm so the door will open. You can head to the final showdown, but I recommend first heading to Hawken Suburbs. The Funnel Cake Salesman can be found in front of the Whack-A-Mole booth. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. The door will re-lock itself later on, forever. Rewards: Hot Fudge (Chest), Tiny #2: Hawkins Suburbs, Abandoned House, SE room. Taste great, no matter the weather! Enter the side room to get the Lv3 keycard to proceed through the NE door. Inside, grab the goggles from the room to the NW and go to the TV. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Inside the top one room a chest with a Cattle Prod. Keep moving to wipe them out with less damage. You can't cross the security camera's red beam, so break into the locked door and you'll get hit with a timed alarm; the switches to disable them are red-coloured versions of the circuit breakers, and there's one in the far corner of the room behind boxes. Rewards: Hidden Room, Money (Chest) Tiny #12: Hess Farm, Hess Farm House, SW room. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. Murrays WarehouseIn his previously locked back room, youll find a computer mentioning something about his Kill Room and a test gnome, and some switches. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons Head down the stairs to the Hawkins Lab Basement. Dustin's House is NW of Mike's. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. The bulletin board says Hint: Lucky number 7. Then, exit the area and head to Hawkins Hospital. As you proceed, you'll also encounter tougher machine-gun wielding Russians. Time to head over to Hoppers Cabin. You'll be tasked with getting coffee. Make your way over to Flayed Billy, while fighting a group of flayed along the way. This area quickly leads back to the original underground area you visited your first time at Weathertop, where you got the gnome. Talk to Hopper in his room first. In the chest, to the NW youll find a Random Item. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. Soo, this should start to make sense by now. Finish off the enemies and you can finally leave. My Lightning Poker (33/36) Unlocks after getting Erica to join your party. Just let the timer run out and move forward for now. One contains a chest while the other contains a Gnome #16: Drago. This adventure game blends a distinctively retro art . Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! Tuna. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. That's everything for the quest thus far. by | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Now talk to Murray to continue the story. | Jun 30, 2022 | do julie and felicity become friends again | what happened to jackie and shadow's second egg? Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. This isn't really as confusing as it initially seems, though. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners. Now head inside the Pan-O-Rama. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) Grigori is probably the toughest fight, given that you can only hurt him after a counter or if you position him in a way that the machine damages his shield for you. Now move the Mini-Truck again to the 3rd area. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Per page: 15 30 50. You'll re-enter The Void. He wants us to make him a pizza and we need a lot of ingredients. Next, lets continue the Scoops Troop mission, so head to Starcourt. Rewards: Hidden Room, x3 Random Items (Chest) [Randomized Chest/Destructible Loot Table: Flash Light, Metal Tube, Metal File, Nails, Fertilizer Bag, Wire Spool, Spark Plug, Battery, Duct Tape, Lighter, Garden Rake, Metal Chain] Tiny #13: Hess Farm, Hess Farm Russian Base, far NE end of the map. Eventually you'll be ambushed and back out into the cabin. Walkthrough of Stranger Things: The Game - How to get all Gnomeshttps://jgamerapps.com/2019/07/18/stranger-things-3-the-game-all-50-gnomes/00:42 Gnome 1 | . Now go back to the entrance, and follow this map. Next, we need to talk to Kline, but before we do, lets explore first. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. You'll find the vent in the basement in the NW corner. Get it now. If you've been following this guide, that's your 25th gnome, so you get an achievement: (You can check how many you have by going to the ITEMS screen and hitting .). Gnome #34: Name: Arnold. He'll task you with getting a pizza. I enjoyed the show but am disappointed by the game . . *Remember to block! Now head to Petal Pushers. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Head downstairs to Scoops Ahoy. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. Lets over to the Town Hall when ready to start a sidequest. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. First, head SW through that locked door. The computer tells you how to set the breakers, but make sure to flip the switches here first so that you can get to the chests just beyond them. Talk to a man in a convertible, who will need his keys back. At the prize booth, you can pick up any of the following items: Lawn Darts: 2 Tickets Plush Toy: 4 Tickets Squeaky Toy: 10 Tickets (Only one in stock!). If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Youre going to have to complete several puzzles and open several doors along the way before you reach the entrance again. Go down the SE path and give that one an answer of 5. With the other player push the button on the wall, and as fast as you can press W (swap to Steve) than push the button on the wall with Steve. Just back off when you see the double arrows suggesting he'll pull this move. You can open the locked door where she was if you want, though. Before you head through the door, make sure you enter the last room here with a TV in the corner; the Gnome #7: Jack is hiding along the SW wall here. Report the news via the telephone, but before you leave head to the NE. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. In the upper area with the rat's nest, you'll see a golden bear; remember this place for later. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Find anything you think is wrong with this walkthrough? Gnome #35: Name: Falken. Now step on all the tiles around the perimeter and the door will open. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. She will join your party (no achievement for now), giving you access to the bolt-cutters you've needed for a while to access all those padlocked doors. ALL RIGHTS RESERVED. For each side, flip the two relevant breakers and hit switches to proceed into rooms with more breakers and computers. First, it was Max and Billy, then Robin, and most recently, Eddie. You'll eventually find a purse with some of the info you need. Eventually you reach the area you'd previously been in. Inside the next room on the floor is the book you need. Enter the locked golden door here to find a chest with x3 Random Items, then head SW past the clown. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. This walkthrough is the property of TrueAchievements.com. Now head back out of this side room and then NE, and NW to exit into Funhouse Floor 2. Head into the newly-opened room for an unrealistic number of video game consoles, three chests and Gnome #17: Fletch. He'll give you a keycard which will open the door heading SE close to where you started here. You might want to allow them to hit the alarm, so the door opens up in the back. Day -xx-- I thought the Russians were the worst of our problems, but I was mistaken. You'll start in Mike's Basement. Go there now. Now its time we go back and get all the ventilation shaft stuff we missed, yey! Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. This will make the locked door open in the back, with the chest loot and the gnome for the taking. Easy enough, though. Now head to the NE Abandoned House. Rewards: Hidden Room, Gnome #42: Samantha. Enter the next room with the central table and head SE; you'll be ambushed by some Bad Dudes, and can then proceed into a darkened corridor with a locked door at one end and some switches along the path NW. See the seller's listing for full details. Hoppers CabinThe doors are closed again. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Wow! There's a lot of puzzles in the game, as well as hidden items like gnomes. Heres what it looks like: Theres also a chest containing x3 Random Items. His special attack will fire some tracking bullets, which are pretty tough to avoid. A couple more flayed, and few cutscenes later and Hoppers CabinYoure back. In the Electronics Store, you'll need to use one character to toggle the security cameras while the other character hits the switch to the NE and then heads down the SE to turn the power back on, then backtracks to hit another switch and head into another depowered area. So this walkthrough guide will help . If you take the wooden door in the other area, youll find a lone Medkit. Before heading to the Fair, head back to Hawken Square to finish off your pizza quest. When both are complete, a locked door will open to the north and the alarm will end. Head SW from there to find a question mark leading you into Granny's House. Its time to score some tickets. Before you leave, head to the very far SE corner of this map. If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Backtrack to the opened door for another cutscene. So instead, set the breakers to what the computer in the opposite wing said. 2019 s 17:07. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. That will take you to a room with a few tanks in it that has an exit to a clearing with Gnome #5: Chunk. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. Examine the TV to enter the Void. BonusXP's announcement on Steam follows:. Now head to Starcourt Mall. stranger things 3 game murray's warehouse buttons. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. You should probably pick up at least a few Promethium being sold here for later. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Take the SW door in the next long hallway. Give the clown here an answer of 2. You'll get another cutscene, a quest complete, and then another cutscene. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Tiny #4: Weathertop, Weathertop Shack, entrance room. mobile homes for rent in wimauma, fl; 2022 Check back in and Mrs. Driscoll will open the barn for you. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Now, before heading along the previously mentioned path opened by the pressure plate, go all the way to the NE and use the cranks you made to open these doors. Next, that leaves us finding the Salmon and the Sardines. Now we need to craft the helmet. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). For this puzzle, hit the far switches on the farthest east side of the room, from bottom to top. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. After you've taken out 1/3rd of its health, you'll need to go around the perimeter setting all the cannons to fire and then hitting the button. Bust out them bolt cutters for the bolted door and go inside. Worth noting is that they might include restorative items, including a Medkit, so technically theyre random chests. Use the duct tape and planks in here and in the backyard to barricade the windows, and then barricade the door. Equip Lucas and aim for the targets. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. Talk to the receptionist again, and you'll get access to the elevator up. Eventually, painfully, it'll be over; just leave the area to be done with it. Mrs. Driscoll isn't here, but you can hack another panel to open the path NE. So excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). Inside the chest, youll find Soviet Keycard Lv2. Note the locked door that cant be opened when Murray is here, well come back to this shortly. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. *** Spoiler - click to reveal ***5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7. Rewards: Hidden Room, Unlocked Room, Gnome #17: Fletch, Money (Locked Chest), Money (Locked Chest), Money (Locked Chest). In the room past the locked door will be more Bad Dudes and Dudettes. The locked door has loot and more enemies. US $23.98. Around the house to the SE is your next Gnome #2 Christine. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. The Bear is in the previous section. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. Before you leave, check the sink for Gnome #33: Willie, then head back to the aide's office and flip the switch there. Exit this base and youll be back in Starcourt Mall. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Head to Hopper's Woods and enter the cabin. Kill the enemies in here and grab Gnome #39: Deckard. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Run through the Russian bases as much as you can. Head NW to the town hall, where there's a Fanatic sitting outside. You'll be ambushed in here, but a quick area-of-effect attack will help clear them out. Head up to Floor 4. Report back to Steve and you're done with the quest. PC: choose Steve as second player. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. At the end of the hall is a door you can enter, kill the flayed, and then hack a box to open another door (this leads back to the start of this floor). I'm not sure if there was a hint given to figure it out, but I just brute-forced it. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). Investigate the tub and the NW shelves to open access to a new area. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. If you loop back to the holding cells, you'll find that they've moved Robin, so head back up through the Lv2 keycard door NE to proceed. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Give them back to Steve and enter the Lower Starcourt Corridors. Originally launched in March 2020, The Seven Deadly Sins: Grand Cross is a mobile RPG available to IOS and Android users.The anime-inspired game lets fans experience adventures in the show's world through a skill-based card battle system.. As one of Netflix's most critically acclaimed anime originals, a collaboration with Stranger Things was certainly an effective capitalization of synergy by . Now enter the conference. Dustins House, etc.Head to Dustins room and examine the desk to find Dustins Slammer. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. All walkthroughs seem to be playing on PS4 and having no problems. To the NE through a wooden door, youll find Robin locked up. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Now move forward. For the final chunk the tentacles and enemies will come faster, so be ready to burn your health and soda as you need to clearing out everything with your special moves. Mikes BasementA few new missions just opened up. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. As you leave, Chet will want a milkshake too. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. BonusXP, Inc. 122. Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. All walkthroughs seem to be playing on PS4 and having no problems. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. In the next area you'll encounter explosive monsters; at this point I recommend a ranged character. Now you've got a number of story quests. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. Head NE and go into the aide's office to find a switch and Gnome #30: Ripley. In here you're not free of enemies, because there are doctors throwing acid. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. Time to head to Hawkins Lab. Gnome #42: Samantha is your reward. The back door that was locked before is now open! Go around the corner and you'll hit another timed event. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. In the final one you'll get a quick cutscene. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Funny thing is, fans can actually call the number for a very interesting message on Murray's answering machine. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Tiny #9: Hawkins Square, Hardware Store, N end. Inside one of them, youll find a Tunnel Vending Machine. She will task you with getting the shake mix behind the boxes in the storeroom, then head to Melvald's in Hawkins Square (it's the general store). Grab Gnome #40: Tommy Lee. You will not be able to return to the rooms inside it. This fight is pretty straightforward. Head around the counter to the back room and smash your way through. Head inside to Petal Pushers. Notable ones include Sharp Shooters and Body Armor. The clown here needs the answer of 5. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. You must make them in order of Pi, or 3.14, corresponding to the number of buckets each one is facing (it will tell you). At some point, former war hero Yuri Ismaylov moved to Kyrzran, bought a church and turned it into his warehouse. After a cutscene, you'll take control of Mike and Lucas, who are trying to get into a movie. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Head there, talk to Steve, and follow the prompts. Loop around and defeat the enemies. Anyone else gotten to this point? Use Erica to get through the vent to open the path forward; in this room with the alarm there are a bunch of Russians with the "awareness cones" you'll probably be familiar from stealth games. After the Flayer's incapacitated you'll head back to the Russian base. Murray's Garage Kill room time. Next, barricade all the windows, then the door to start a boss fight. 2023 GAMESPOT, A FANDOM COMPANY. The power to the elevator is off, which you'll have to remedy. When the battle is over, the mission Cabin Ambush will complete and the chapter will be over. Head out the only new path and down to the next locked door. Hit the breaker and then the switch to proceed further. Whichever you choose, make sure to equip it on the Party screen after. Is the major involved as well? Back inside, head SE and keep looting the side rooms as you go. In the next area, stock up if you need to for the final fight, then hack the door. Once you're ready, head to the showdown. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). At one point during this season, Murray's phone number of 618-625-8313 is revealed. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Clear it out and proceed to the third series of hallways and rooms, where there will be a bunch of statues. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Hidden back here is Gnome #25: Kitt. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Is best when steamed. Work your way through the SW door in order to hit that blue switch. Then hit the blue switch in the central square on the left side, and then the red switch at the forest NW corner of the room to unlock a back door. If you're in a similar predicament, you've come to . There were 5 numbers listed in Murrays computer, starting in 1, 1. Also among them is Murray Bauman, played hilariously by Brett Gelman. Northwest of your location by the table is your first Gnome #1 Johnny. Before you head to the mall, head SW along the street past Mike's house, to the house with the green station wagon parked outside it and the pool in the side yard. Pick up Antons Note on the floor.

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